If I was, you can bet I'd be working on some of those scoreboards I want so bad.2 is commonly synthesized via a precipitation reaction between potassium iodide KI and lead(II) nitrate Pb( NOĢ is nearly insoluble at room temperature, and thus precipitates out. I do everything with NBA2xmodtool and 3dm. Let me know if you would be interested in that one. I have tested it with the URB and it works great. My capabilities are swapping out accessories/body types/sweat patterns basically.ĭid you look at the screenshots I posted of the 96-97 Rockets on the NBA 2k13 forum? That is the Ultimate Compilation Global with default body types and default accessories. I could bring the sweat PATTERN over from another global into Lagoa V6 for NBA 2k13 and see if that makes a difference, but I doubt it will make you love it.
#Ncplot 2.34 mediafire skin#
I have no clue how I could edit the skin tones. MadbaLL Posts: 2886 Joined: Sat 1:50 am Location: SFRJ To put it in a simple way - i would like 2k13 global that looks as much as similar as your edited lagoa's global v6.1 for 2k14. i didn't quite understend what you suggested as a third possible option? leaving the same skintones and sweat with just adding default body types and default accessories = one big NO.ģ. BUT - could you remove those skintones and that sweat and make it look like lagoa v6.1 global for 2k14? then i would say one big YES.
tbh, i don't like his (lagoa's) 2k13 global v6, skintones and sweat is unrealistic, so i would not like something based on that look. why do you say that you "can't" use latest lagoa global for 2k14 values and implement them in 2k13 style?Ģ. Ok, since i'm not familiar with file structure of 2k14 vs 2k13 i will ask you some things step by step :ġ.
Would you guys be interested in those globals with my edits? I don't think they would mind me sharing there work, with all credit to them, with my small edits. Amazing skin tones, great detail on arms/faces, and the best progressive sweat in my opinion (lagoas is great as well.Īll credit goes to those modders, I just swap out body types and accessories. See the crazy Nano Technology thread for screenshots of that one. Looks awesome.įor 2k14, I now use SJs Gratitude global, which I put the default body types and default accessories in. That global has the best skin tones, and the best progressive sweat in my opinion. but that's only going by what I see on the first page of that thread, which is located here. My favorite global for 2k13 is the Ultimate Compilation global that was put together, and I already swapped out the body types and accessories on that one (see my screenshots in the NBA 2k13 screenshots sections, the people that worked on that one are: Tatlopuyo, SeanJohn1414, Mattan, Lagoa, BBmylove, Baballs, DukeW74, WTFERRELL, MichaelVlutz, Aristotle and Medevenx. I can switch out the body types and the accessories on that one and share it. Lagoa came out with a V6 for NBA 2k13 that does not have default accessories or default body types. I can't put the 6.1 Lagoa global from 2k14 into 2k13, but here is what I CAN do. I've been playing all three (2k13, 2k14 and 2k16). Honestly, I'm not focused on one game in particular.
That game doesn't have any quality global.iff like 2k14. MadbaLL you are now focused on 2k13 i was wondering is there a chance that you could implement your latest global with default body types (based on latest lagoa's global) into 2k13 also?